Introduction to path surfaces#
Borromean rings, A, B, C#
Some text explaining the importance of building the mesh in x-direction.
An example in C#, for A
var r = Math.Sqrt(3) / 3;
var x = Math.Cos(t);
var y = Math.Sin(t) + r;
var z = Math.Cos(3 * t) / 3;
An example in C#, for B
var r = Math.Sqrt(3) / 3;
var x = Math.Cos(t) + 0.5;
var y = Math.Sin(t) - r / 2;
var z = Math.Cos(3 * t) / 3;
An example in C#, for C
var r = Math.Sqrt(3) / 3;
var x = Math.Cos(t) - 0.5;
var y = Math.Sin(t) - r / 2;
var z = Math.Cos(3 * t) / 3;
Ellipses, A, B, C#
Some text explaining the importance of building the mesh in x-direction.
An example in C#, for A, B, C
var x = 2 * Math.Cos(t);
var y = Math.Sin(t);
var z = 0.0;
For A, the final rotations are: X=0, Y=0, Z=0.
For B, the final rotations are: X=90, Y=0, Z=90.
For C, the final rotations are: X=0, Y=90, Z=90.
Trefoil 2#
Some text explaining the importance of building the mesh in x-direction.
An example in C#, for A, B, C
var D = 2.0; // D = 1.0; D = 2.0;
var x = D * Math.Sin(t) + 2 * Math.Sin(2 * t);
var y = D * Math.Cos(t) - 2 * Math.Cos(2 * t);
var z = -D * Math.Sin(3 * t);
Formatting options for path surfaces, Trefoil 5#
These are the rough versions
An example in C#, for A, B, C
var D = 1.0; // D = 1.0; D = 2.0;
var x = D * Math.Sin(t) + 2 * Math.Sin(2 * t);
var y = D * Math.Cos(t) - 2 * Math.Cos(2 * t);
var z = -D * Math.Sin(3 * t);
Left figure: Trefoil, rough version (see also Wikipedia [1462], Gray et al. [368], Krivoshapko and Ivanov [421]). Camera angles are \(\theta=135^\circ\) and \(\phi = -12^\circ\).
Middle figure: Trefoil, rough version (see also Wikipedia [1444], Gray et al. [368], Krivoshapko and Ivanov [421]). Camera angles are \(\theta=135^\circ\) and \(\phi = -12^\circ\).
Right figure: Trefoil, rough version (see also Wikipedia [1444], Gray et al. [368], Krivoshapko and Ivanov [421]). Camera angles are \(\theta=135^\circ\) and \(\phi = -12^\circ\).
These are the smooth versions
Left figure: Trefoil, smooth version (see also Wikipedia [1462], Gray et al. [368], Krivoshapko and Ivanov [421]). Camera angles are \(\theta=135^\circ\) and \(\phi = -12^\circ\).
Middle figure: Trefoil, smooth version (see also Wikipedia [1444], Gray et al. [368], Krivoshapko and Ivanov [421]). Camera angles are \(\theta=135^\circ\) and \(\phi = -12^\circ\).
Right figure: Trefoil, smooth version (see also Wikipedia [1444], Gray et al. [368], Krivoshapko and Ivanov [421]). Camera angles are \(\theta=135^\circ\) and \(\phi = -12^\circ\).





